By
Tri
Hari Nurdi (1507042029)
A. Introduction
The
ASSURE model is an instructional system or guideline that teachers can use to
develop lesson plans which integrate the use of technology and media (Smaldino,
Lowther & Russell, 2008). The ASSURE Model places the focus on the learner
and the overall outcome of accomplishing learning objectives. The ASSURE model
is an enriched evolution of the ADDIE general model. Although the ASSURE model
has six steps, which do not exactly correspond to ADDIE’s five, ASSURE also
presents design phases, and shares with it the two main features: the initial
focus on analysis and the cyclic structure.
The
peculiar feature of this model is that it is focused on “planning and
conducting Instruction that incorporates media” (Heinich, Molenda &
Russel, 1993). Its main perspective is on how to integrate media (any kind of
media) into instruction in a method capable of producing the desired learning
outcomes. Developed by Robert Heinich and Michael Molenda decades ago, the
ASSURE model gained popularity because of its use in a popular textbook for
educators.
It
is a well-known instructional design guide that uses the constructivist
perspective, which integrates multimedia and technology to enhance the learning
environment (Lefebvre 2006). The ASSURE model was modified to be used by
teachers in the classroom by Smaldino, Lowther & Russell, 2008.
Teachers
prefer the ASSURE model because it is designed to be used for a few hours of
instruction and for each individual student. This model does not require high
complexity of delivered media, deep ID knowledge, or high revision of
designs (Gustafson & Branch, 2002). The main difference between an
inexperienced teacher and an expert teacher is that an expert teacher can
easily decide on content, appropriate teaching strategies, and delivery medium.
The ASSURE model gives new (inexperienced) teachers a general roadmap to follow
to help them think more like expert teachers.
B. ASSURE model for educational media
The
ASSURE Model has six steps, each represented by a letter in the acronym title,
with each step describing a set of task central to the informed selection and
use of educational technology. The ASSURE acronym stands for these important
components:
Analyze Learners;
State Objectives;
Select Methods, Media and Materials;
Utilize Methods, Media and Materials;
Require Learner Participation; and
Evaluate and Revise.
Analyze Learners:
General Characteristics
The
first step in the ASSURE model is to Analyze Learners. To Analyze the Learners
you must examine the learner in detail. Like most things, without taking the
time in the beginning to examine the learner, nothing you have prepared will be
effective. Once you have an understanding and reasonable grasp for the
learners’ competence at the beginning of the instruction, the teacher can modify
to assist the learner in their learning endeavors (Callison 2002).
As
part of analyzing your learners you must identify your audience. Your audience
can be students, teachers, group members, an organization, a youth group, among
many others. You must know the audience if you are to select the best medium to
meet the objectives you have set. The audience can be analyzed in terms of
their general characteristics (grade level, age, sex, mental, emotional,
physical or social problems, socio-economic status etc.) with specific entry
competencies (prior knowledge, skills, and attitudes about the topic), and
learning styles (visual, musical, verbal, logical, etc.).
(1) General Characteristics (of the learners)
A superficial analysis of learner characteristics
can provide helpful leads in selecting instructional methods and media.
CHARACTERISTICS
OF THE LEARNERS DEPEND: -reading skills,
ethnic or cultural subgroup, learner’s apathy, social background and etc.
The
more advanced have a sufficient base for using audiovisual or even verbal
materials.
If learner apathy toward the subject matter is a
problem, consider using a highly stimulating instructional approach, such as a
dramatic videotape or a simulation game.
Learners
entering a new conceptual area for the first time may need more direct,
concrete kinds of experiences, such as field trips or role-playing exercises.
More advanced learners usually have a sufficient base for using audiovisual or
even verbal materials.
Heterogeneous
groups, which include learners varying widely in their conceptual
sophistication or in the amount of firsthand experience they have with the
topic, may profit from an audiovisual experience such as videotape. Such as
media presentation provide a common experiential base that can serve as an
important point of reference for subsequent group discussion and individual
study.
(2) Specific Entry Competencies
At the beginning, you have
to assume that the learners lack the knowledge and skills But they possess the knowledge or skills needed to
learn and understand from the lesson.
This assumption that learners have the
prerequisite knowledge or skill to begin the lesson can seldom be accepted
casually in school settings. Teachers of mixed ability class routinely
anticipate that some students will need remedial help before they are ready to
begin a particular unit of instruction.
These realizations suggest that instructors
must verify assumptions about entry competencies through informal means (such
as in-class questioning or out-of-class interviews) or more formal means (such
as testing with standardized or teacher-made tests). Entry tests are
assessment, both formal and informal, that determine whether students posses
the prerequisites.
(3) Learning styles
Learning style refers to a
cluster of psychological traits that determine how an individual perceives,
interacts with, and respond emotionally to learning environments.
Gardner was dissatisfied with the concept of
IQ and its unitary view of intelligence. He identified seven aspects of
intelligence: (1)verbal/linguistic (language), (2) logical/mathematical
(scientific/quantitative), (3) visual/spatial, (4) musical/rhythmic, (5)
bodily/kinestetic (dancing/athletics), (6) interpersonal (ability to understand
other people and (7) intrapersonal (ability to understand oneself)
State Objectives
The
stated objectives are statements describing what the learner will do as a
result of instruction. In other words, objectives are the learning outcomes, that
is, what will the student will learn from the lesson? In order to develop
proper objectives you must frame them in terms of desired behavior.
What the learner will be able to accomplish after completing the instruction.
The objectives you use should be as specific as possible so the learner
understands what they are to accomplish. If objectives are clearly and
specifically stated, both the learning and teaching will become objective
oriented.
Most
objectives contain four parts:
- Audience-who your learners are? ;
- Behavior to be demonstrated ;
- Conditions under which the
behavior will be observed; and
- Degree to which the learned
skills are to be mastered.
OBJECTIVES SHOULD BE STATED IN TERMS OF:
- What the learner (audience)
will be able to do as a result of instruction (behavior).
- The conditions
under which the student or trainee is going to perform and the degree
of acceptable performance should be included.
- The next step is to state
the objectives as specifically as possible.
- The objectives may be
derived from a needs assessment or a course syllabus, stated in a textbook,
taken from a curriculum guide, or developed by the instructor.
The ABCDs of Well-Stated Objectives
- A well-stated objective
starts by naming the Audience of learners for whom
the objective is intended.
- It then specifies the Behavior
or capability to be learned and
- the Conditions under
which the capability would be observed.
specifies
the Degree to which the new skill must be mastered—the
standard by which the capability can be judged.
(1) Audience
a) Focus on what the learner is doing, not on what the
teacher is doing.
b) Learning is most likely to take place when the learner is active—
mentally processing an idea or physically practicing a skill.
c) not what the teacher does, the objective begins by stating whose
capability is going to be changed
(2) Behaviour
a) The heart of the objective is the verb describing the new capability that
the audience will have after instruction.
b) This verb is most likely to communicate your intent clearly if it is
stated as an observable behavior.
c) What will the learner be able to do after completing instruction?
d) Vague terms such as know,' understand, and appreciate do
not communicate your aim ' clearly. Better are define, categorize, and demonstrate,
which denote observable performance.
(3) Conditions
A statement
of objectives should include the conditions under which performance is to be
observed, if such conditions are relevant
(4) Degree
The final
requirement of a well-stated objective is to indicate the standard by which
acceptable performance will be judged Includes: What degree of accuracy
or proficiency must the learner display? Whether the criteria are stated in
qualitative or quantitative terms.
Classification
of Objectives
An
objective may be classified according to the primary type of learning outcome
at which it is aimed. Although there is a range of opinion on the best way to
describe and organize types of learning, three categories (or domains), of
learning are widely accepted: cognitive skills, affective skills and motor
skills. To these we add a fourth, interpersonal skills, because of the
importance of such skills in teamwork. Objectives are not intended to limit
what a student learns but rather to provide a minimum level of expected
achievement.
Select
Methods, Media, & Materials
Once
you know your audience and have a clear idea of what they should get out of the
lesson, then it is time to select the appropriate method for the given learning
task, select available materials, modify existing materials, or design new
materials to help accomplish this task. (Smaldino, Lowther, & Russell,
2012). At this step, the Instructor should connect the audience to the
objectives. To connect the two the teacher must determine what method to use.
A
systematic plan for using media demands that the media be selected
systematically at first.
The selection process has two stages:
(1) Deciding on the appropriate method for the
given learning tasks, First, it would be overly simplistic to believe that
there is one method that is superior to all others or that serves all learning
needs equally well. Teachers often structure assignments to allow students with
different preferred learning styles to pursue their individual practice through
different methods (e.g. “having abstract random” thinkers use a role-play
simulation while ‘concrete sequential” thinkers use a lab manual for structured
problem solving).
(2) Choosing
an appropriate media format and selecting, modifying, or designing the specific
materials within that format.
Choosing a
Media Format
A media
format is the physical form in
which a message is incorporated and
displayed. Media formats include, for example, flip charts (still images and
text), slides (projected still images), audio (voice and music), film (moving
images on screen), video (moving images on a TV set) and computer multimedia
(graphics, text, and moving images on a TV set). Each has different strength
and limitations in terms of the types of messages that can be recorded and
displayed. Choosing a media format can be a very complex task because of the
following:
vast array
of media available, the infinite variety among learners, and the objectives to
be pursued.
Things to consider in media selection models:
a) instructional situation or setting (e.g., large-group,
small-group, or self-instruction),
b) learner variables (e.g., reader, nonreader, or auditory
preference)
and the
nature of the objective (e.g., cognitive, affective, motor skill, or
interpersonal) must be considered against the presentational capabilities
of each of the media formats (e.g., presenting still visuals, motion visuals,
printed words, or spoken words).
c) Some models also take into consideration the
capability of each format to give feedback to the learner .
Obtaining
Specific Materials: Select, Modify, or Design
Obtaining appropriate materials will generally involve one of three
alternatives: (1) selecting available materials, (modifying existing materials,
or (3) designing new materials. Once you decided what media format suits your
objectives the next thing that you should consider is in finding
specific materials to convey the lesson
Selecting
Available Materials
The majority
of instructional materials used by teachers and trainers are "off the
shelf"—that is, ready-made and available from school, district, or company
collections or other easily accessible sources.
Survey of
Sources
Your first
step might be to survey some of the published media reference guides to get a
general idea of what is available. The
decision about whether to use a particular piece of instructional material
depends on several factors. Recent research confirms the critically of certain
criteria in the appraisal of materials among the questions to be asked about
each specific piece of media are the following:
- Does it match the curriculum?
- Is it accurate and current
- Does it contain clear and concise language?
- Will it arouse motivation and maintain interest?
- Does it provide for learner participation?
- Is it of good technical quality?
- Is there evidence of its effectiveness(e.g., field-test result)?
- Is it free from objectionable bias and advertising?
- Is a user guide or other documentation included?
Modifying
Available Materials
If you cannot locate any suitable materials you can always modify what is
available. This can be both challenging and creative.
Designing
New Materials
certain
basic considerations must be taken into account when designing new materials.
For example:
- Objectives What do you want your students
to learn?
- Audience What the characteristics of your
learner?
- Cost Is
sufficient money available in your budget to meet the cost?
- Technical Expertise Do
you have the necessary expertise to design and produce the kind of materials
you wish to use?
- Equipment Do you have the necessary equipment to
produce or use the materials you intend to design?
- Facilities if your design calls for use of
special facilities for preparation or use of your materials, are such
facilities available?
- Time Can
you afford to spend whatever time necessary to design and produce the kind of
materials you have in mind?
Utilize
Methods, Media, & Materials
The
Utilize Methods, Media & Materials step is where you develop your plan for
implementing your media and materials. For each type of media or materials, the
teacher selects and describe in how they are going to implement the media (or
material) into your lesson to help your learners meet the lesson’s objective.
The media, materials and technology selected should be focused on carrying out
the selected method. If you decide to use electronic equipment, be sure to use
it before, even practice if you have to, to insure the equipment is functioning
properly. In that same regard, it is also important to practice the lesson
itself before introducing it to the learner. Next, prepare the room, the
necessary equipment and facilities. It may be obvious, but both the learner and
teacher should be prepared for the learning experience.
To
get maximum learning impact from your presentation, you must follow certain
utilization procedures
Preview the Materials
No
instructional materials should be used blind that’s why during the selection
process you should have determined that the materials are appropriate for your
audience and objectives.
Practice the Presentation
After
previewing the materials, you should practice your portion of the presentation.
However, do not over practice, or the presentation will sound "canned.
“
Prepare the Environment
Wherever
the presentation is to take place classroom, auditorium, meeting room, or
whatever the facilities will have to be put in order. Utilization of many media
requires a darkened room, a convenient power supply, and access to light
switches.
Present the Material
This
is what you've been preparing for, so you will want to make the most of it. Our
term for this is showmanship. instructor should be able to direct
attention in the classroom.
Require
Learner Participation
The
Require Learner Participation step requires you to describe how you are going
to get each learner actively and individually involved in the lesson. Students
learn best when they are actively involved in the learning experience. Whatever
your teaching strategy, be sure to incorporate questions and answers,
discussions, group work, hands-on activities, and other ways of getting
students actively involved in the learning of the content. You should
seek to pay close attention to your learners and feel confident that they are
truly grasping the content and not just listening. Participating in the
learning will facilitate this level of understanding. Allow them to construct
knowledge as opposed to trying to “teach” them knowledge. Finally for this
step, feedback must be provided to the learner before any type of evaluation is
conducted.
The
fifth step in the ASSURE model is to provide opportunities for learners to
practice the capability being taught.
Educators
have long realized that participation in the learning process by the learner
enhances learning.
John
Dewey urged reorganization of the curriculum and instruction to make student
participation a central part of the process.
Behavioral psychologists such as B. F. Skinner
demonstrated that instruction providing for constant reinforcement of desired
behaviors is more effective than instruction in which responses are not
reinforced.
Evaluate
Student Performance:
The
last step of the ASSURE method is Evaluate Student Performance. Here the
evaluation should be matched to the objective. Ultimately this last stage is
the most important. You must evaluate the instruction process from start to
finish using the objectives you created in the beginning. It is helpful to
reflect on your objections, the instructional strategy, the instructional
materials, and the assessment. By evaluating the learners against the
objectives it can be determined if the lesson was effective and whether any
step needs to be modify or re-examined.
The
ASSURE model supports the field of educational technology. It is based on
the principal that no one student acquires information in the same way.
While the ASSURE model is used to systematically design instruction, it
steps away from the traditional means of instruction, (textbooks, lectures,
etc) to the use of technology to deliver the instruction. (Academy of Teaching
Excellence,2002). In conclusion, the ASSURE model has six components each
necessary for the successful implementation of the instruction, including: 1)
Analyze learners, 2) State Objectives, 3) Select Methods, Media, and Materials,
4) Utilize Media and Materials, 5) Require learner Participation, and 6)
Evaluate and Revise.
Thank you for the detailed post.However, you could have ended the post with some references of the citations made in the body of the content.
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