New Psychological Technology
Edi Sukmara
Technology
as product will certainly drive the trends of instructional technology in the
future. This will be followed by another dimension of technology that is
technology as process or some experts term it psychological technology. Until
recently, the development of teaching approaches significantly gives tangible
impact in the practices of instructional technology. Later, some experts say
that new trend of psychological technology will remain hand in hand in driving
the trend of instructional technology.
One
of important discoveries in psychological technology is accelerated learning.
This approach which is founded by psychologist Georgi Lozanov tries to make
teaching and learning as relaxing as possible. Through the integration of
multimedia such as classic music and attractive visuals, the students are
expected to take part in the learning process relaxingly. This is believed to
help them master the materials effectively.
To
make the learning more effective, experts also develop the integration of computer
intelligence which is adapted from human intelligence. They call this artificial
intelligence. Chess game, for example, is a good example how human brain is
adapted in computer game. This will help students train themselves without
having ‘real’ partner. This experiment led to the development of another
program called expert systems. These are software packages that allow
the collective wisdom experts in a given field to be brought to bear on a
problem. One of the first such system to be developed is called MYCIN, a
program that helps train doctors to make accurate diagnose of infectious
diseases on the basis of tests and patient information fed into the computer.
Bibliography
Hsieh,
I.-L. & O’Neil, H. F. Jr. (2002). Types of feedback in a computer-based
collaborative problem solving group task. Computers in Human Behavior, 18(1),
699-715.
Miwa, K., & Terai, H. (2012). Impact of two
types of partner, peceived or actual, in human-human and human-agent
interaction. Computers in Human Behavior, 28, 1286-1297.
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