New Psychological Technology
Edi Sukmara
Technology as product will certainly
drive the trends of instructional technology in the future. This will be
followed by another dimension of technology that is technology as process or
some experts term it psychological technology. Until recently, the development
of teaching approaches significantly gives tangible impact in the practices of
instructional technology. Later, some experts say that new trend of
psychological technology will remain hand in hand in driving the trend of
instructional technology.
One of important discoveries in
psychological technology is accelerated learning. This approach which is
founded by psychologist Georgi Lozanov tries to make teaching and learning as
relaxing as possible. Through the integration of multimedia such as classic
music and attractive visuals, the students are expected to take part in the
learning process relaxingly. This is believed to help them master the materials
effectively.
To make the learning more effective,
experts also develop the integration of computer intelligence which is adapted
from human intelligence. They call this artificial intelligence. Chess
game, for example, is a good example how human brain is adapted in computer
game. This will help students train themselves without having ‘real’ partner.
This experiment led to the development of another program called expert
systems. These are software packages that allow the collective wisdom
experts in a given field to be brought to bear on a problem. One of the first
such system to be developed is called MYCIN, a program that helps train doctors
to make accurate diagnose of infectious diseases on the basis of tests and
patient information fed into the computer.
Bibliography
Hsieh,
I.-L. & O’Neil, H. F. Jr. (2002). Types of feedback in a computer-based
collaborative problem solving group task. Computers in Human Behavior, 18(1),
699-715.
Miwa,
K., & Terai, H. (2012). Impact of two types of partner, peceived or actual,
in human-human and human-agent interaction. Computers in Human Behavior, 28,
1286-1297.
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