Educational approaches today
are technological approaches or educational technology. Educational technology is "the study and ethical practice of facilitating
learning and improving
performance by creating, using, and managing appropriate technological
processes and resources (Robinson : 2016).
Educational technology refers to the use of both physical
hardware and educational theoretics. It encompasses several domains, including
learning theory, computer based training, online learning, and, where mobile
technologies are used, m learning.
One of the technological facilities
is video, which suffers from the same kinds of limitations as audio, but to an
even greater degree; bandwidth is the primary limitation to greater video use
online.
According to Roberts (1998), video can :
1.
Adds a sense of direct
involvement and physical presence among geographically dispersed learners.
2.
Provides quality
learning opportunities (as good as or better than those offered by other
methods and technologies).
3.
Gives distant sites
live, interactive learning opportunities.
4.
Enables the delivery of
global expertise to remote learners.
5.
Eliminates or reduces
travel time and time away from jobs and family.
The following strengths of video for
learning and teaching can be exploited, with appropriate instructional
strategies. The social presence and cohesion that video fosters among users is often
valued, especially by participants new to distance education, and may improve
motivation.
The technology permits the sharing of
various visual resources. Group-based learning activities may be more attractive
and feasible with video technology support. Well-designed and
appropriately implemented uses of video can help in the teaching of abstract,
time-protracted, hazardous, or unfamiliar concepts.
The advantages in actual practice of
various forms of video continue to be debated. In some studies, animation has
been shown to result in a reduction in study time, “suggesting that animation
results in more efficient learning” (Szabo, 1998, p. 30), with learning
effects persisting over time (Mayton, in Szabo, 1998, p. 30). There is,
however, also some indication that, when compared with “highly imaginative
examples and illustrations,” the advantages of animated simulations were less
obvious (Rieber &Boyce, in
Szabo, 1998, p. 30). Szabo concluded from his analysis that “any
widespread belief in the superiority of animation over non-animated instruction
within the context of computer-based instruction is at odds with the research”
(1998, p. 31).
According to Roberts (1998), critical issues in the delivery of video-based
training include those listed below.
1. Proper training of instructors.
2. User self-consciousness.
3. Integration of other media into
video presentations.
4. Optimum length of sessions and
size of groups.
5. Session variety.
6. Technical design and support.
7. Professional quality visual
elements. (p. 96)
Obviously, video delivery is complex,
potentially costly, and of uncertain benefit for some teaching tasks over
simpler, more economical media. A clear pedagogic and business case is
obviously needed for its use.
References :
Roberts, J. (1998). Compressed
video learning: Creating active learners. Toronto:
Cheneliére/McGraw-Hill.
Robinson, Rhonda; Molenda, Michael; Rezabek, Landra. “Facilitating Learning” (PDF). Association for
Educational Communications and Technology. Retrieved 18 March 2016.
Szabo, M. (1998). Survey
of educational technology research. The Educational Technology
Professional Development Project (ETPDP)
Series. Edmonton, AB: Grant MacEwan
Community College and Northern Alberta Institute of Technology.
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